It is very easy to setup the Oculus Rift Unity 3D Plugin. I’ve done it on my Mac and recorded the process of putting it into a game. It’s very easy to do and I just used the resource sharing centre to borrow assets from other people. All in all this takes under 5 minutes. It might even be worth doing if you haven’t got your Rift yet so you can see what it’s like. You do need a pro Unity account for it to work. You can get a free trial for a month (3 months if you buy the Rift). I’ve do some work with getting it to work with html5 for people like me who are cheapskates, but it is not as easy to build complex games in Javascript as it is with Unity. You can see examples of the html5 stuff on my youtube channel but I have not really done a tutorial yet.

Here is the video for Unity setup:

Step by step instructions:

1) Download Unity 3D PRO trial

2) Sign up for a Oculus dev account and get the Unity Plugin

3) Create your own scene or load a scene from the asset store

4) Install correct Unity package

5) Drag, drop and play!




malaki1974 · December 30, 2013 at 6:10 pm

Thank you for this. It was easy but good to see someone do it.

    David Sherlock · December 30, 2013 at 7:25 pm

    I’m glad it was useful

Jack W. · January 23, 2014 at 12:08 pm

Hi David. Thank you very much for this video. I am having an issue though, as soon as I press play I get the split screen but I can’t see anything. It just comes up with two shades of green with some kind of calibrating message in the middle… Any ideas?

    David Sherlock · January 23, 2014 at 12:15 pm

    Odd! Are you on Windows? Do you have the C++ redistribute 2010 package installed :

      Jack W. · January 23, 2014 at 12:23 pm

      Quick reply! Amazing :). No…I’m on a Mac. But I have windows 8 on bootcamp and on parallels. Better I use it on Windows?

        David Sherlock · January 23, 2014 at 12:39 pm

        I’ve not seen this problem before. On the Rift forums people are saying they have a problem with this in Windows if they don’t have that package installed. I’ve never seen this on a Mac before. I’m sorry I don’t know. It would be useful to find out if it works on Windows 8, but I don’t the the answer to the problem on your Mac yet. I’ll have a look for you

          Jack W. · January 23, 2014 at 1:01 pm

          That’s fine. Thanks for the support so far! I’ll keep testing on my side and I’ll post back as soon as I’m getting results.

Steven · August 23, 2014 at 12:05 am

Thanks for great tutorial.
David I have a free edition of unity, and tried to run OVR but always all screen become dark and said NO HMD(oculus VR).

so with free edition we can’t split the screen ???
my main objective is split the screen.


    John B · September 17, 2014 at 11:19 pm

    Hi mate, don’t know if you’re still after an answer to this but currently no, the oculus Rift packages are not supported by unity free. I believe it’s because the distortion filters for each eye are made using Render Textures, a pro-only feature (feel free to correct me if I’m mistaken anyone).

    The NO HMD error usually means that the Oculus isn’t connected/properly installed (I get it when trying to run my projects with oculus disconnected). I don’t know whether the Unity-Oculus communication is able to be engaged at all on the free version of unity, or whether it should be able to detect and use the oculus for control even if the stereo rendering isn’t supported.

Luciano Scognamiglio · September 30, 2014 at 10:10 pm

Hi! I´m Luciano from Brazil! I can use this plugin to deploy an APK to my mobile phone android. I´d like to use with Google CardBoard.


Michael Lam · October 13, 2014 at 10:59 pm

Hello, i know this post is a year old but I keep getting a “Sensor not Detected” error when i run my exe. It displays and moves fine but I can’t look around.

Max · December 2, 2014 at 8:53 am

It is mandatory to have the unity pro version ?

3D worlds on the web using the Oculus Rift: attempt 1 | David Sherlock · October 10, 2013 at 1:31 pm

[…] people to be able to go other and explore the text and explore things they didn’t even existed. I did this in Unity 3D, which is takes about 10 minutes to set up and start creating something, the problem with my […]

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[…] EDIT: Using Oculus Rift on MAC OS X video post can be found here.  This post is a failed experiment on Getting started in Xcode with the SDK. Yloly has left some useful tips to help me in the comments section of this post. If anyone else has any pointers please feel free to leave them. […]

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