When developers take control from publishers

The video game market is changing. A few years ago making a game was an expensive business, too expensive for most development teams to pay up front. So developers went to a big publisher to get some money to create the game, the publisher would then publish the game and take a large cut of…

Create your own Oculus Rift

When I first heard about the Oculus Rift I was sure that Virtual Reality had finally made the mainstream. At $300 with affordable development options it was sure to take off.  I knew why the Oculus Rift was cheap and that was because it uses cheap components! The components are cheap because they are already…

How to: Set up a web based Oculus Rift world

You can create virtual world for the Oculus Rift and host it on the web very easily. It’s free and works on Windows and Mac OS X.  I won’t go in to detail in to this post, but this is how I set my environment up and got something working in less than 20 minutes….

Oculus Rift Mac games to impress friends

Many of the tools developers are using to create Oculus Rift games support Mac OS as a platform. This is great news for OS X users who are usually shunned when it comes to great gaming experiences. If you have a Mac and wondering if you should get a Rift these are my favourite games…

Oculus Rift on the Web, Attempt 2: Nyan Cat

I am really surprised at how easy it is to create content on the web that is Oculus Rift compatible. I’ve been using a small software program called Oculus Bridge to get tracking information to the browser (via websockets) and a WebGL library called three.js to make 3D worlds. While playing with three.js  I came across…

3D worlds on the web using the Oculus Rift: attempt 1

So far with my Rift I’ve had a go at creating a virtual world that imports data (just text at this point) from my personal corpus/personal api and displaying them in a room. I wanted people to be able to go trot around a virtual world, view bits of text and stats exploring things they…

Setting up Torque 3D for Oculus Rift

I haven’t had time to try Torque 3D with the Oculus Rift, but it seems a very quick, easy and free way to start developing for my Oculus Rift.You’ll need: Torque 3D : http://mit.garagegames.com/Torque3D-3-0.zip Torque 3d Rift Template: http://mit.garagegames.com/Rift-Template-3-0.zip Oculus VR SDK which you should get from logging in to your developer account. The jist is this….