Press "Enter" to skip to content

Tag: android

Age of Strategy Android

On booting up Age of Strategy the first thing that you will notice is the sheer amount of content. From the menu you have access to lots of content, the core of which is a series of campaigns, these are a collections of maps that are linked together with a short text story. There are loads of campaigns to play through, most are fictional battles but some are based on historical events. It seems that some of the campaigns are fan built and that this content is added to the game regularly; I was intrigued by the ‘History of Hungary’ section that seems to be filling up with battles based around the Hungarian empire. Perhaps the developer is Hungarian or there is an Hungarian fan of the game submitting content, whatever the case it is interesting that this level of detail is what the developer is aiming for. Aside from…

Installing Unity Remote

I found setting up the Unity remote is easy to do on Android, I expect that the iOS version is a similar easy process. The Unity Remote is found on the play store, there are a couple on there so make sure you get Unity Remote 4, it should be free and developed by Unity Technologies. The play store doesn’t have an approval process and while this is great for developing and deploying apps fast it does has a problem with fake apps, always be carefully when downloading on the play store!

Notes on publishing PhoneGap / Cordova app to Google Play store

I’ve started making apps with Cordova / PhoneGap. My set up is somewhat unconventional as I am just creating the projects at the command line, writing the applications using web technologies and signing them myself. I am not using the PhoneGap build service or any emulators on my machine. I am however using Eclipse because I am just used to it as an IDE, I have also been debugging the apps on a physical Nexus 4 . Since my setup is somewhat different and confusing I ended up getting information from many different places and thought I better write down some of the steps that I kept tripping up on. I installed Cordova using terminal: npm install -g cordova Creating a project cordova create <projectname> com.paddytherabbit.projectname I’m only developing for android but I need to add this as a platform to the project. Cd <projectname> cordova platform add android I…

MySQL to sqlite

I’m currently writing bits of code to tell stories using a variety different data sources; one of my aims is to make the storytelling experience cross platform. My project started life as a web based thing and I see if I could move some of it over to a mobile platform. I’m going to try lots of different ways to do this, I guess part of the point of me doing it is to pick up new skills. I’ve decided that “losing is fun” is my new philosophy for life and that I’m going to have fun and refuse to worry about any of my projects failing. So as a web based project I was using a MySQL backend, the data of which is scrapped from dbpedia on a regular basis. Eventually I’d like all my code to use dbpedia data on the fly, I can dream. For now, however…

Create your own Oculus Rift

When I first heard about the Oculus Rift I was sure that Virtual Reality had finally made the mainstream. At $300 with affordable development options it was sure to take off.  I knew why the Oculus Rift was cheap and that was because it uses cheap components! The components are cheap because they are already being manufactured in the huge quantities for the production of smart phones.  So if the components are cheap, why don’t we build them ourselves? First we have to think about creating the headset itself. To create a VR headset like the Oculus Rift (the current version, the next version will have some new bits!) we need a screen, accelerometer and gyroscope. All of which you will already own if you have a recent smartphone. You could simply buy a holder for your phone! The Durovis Dive (http://www.durovis.com/dive.html) is simply that. Its worth checking with Durovis…

Catchphrase for Android Review

If you grew up in the 90’s in the uk then the chances are you have fond love for two television programmes. CITV’s Knightmare and  Roy Walker‘s Catchphrase (I know about that Stephen Muhern show, I mean it’s good, but he’ll never be Roy Walker). While a game based on knightmare already exists (on the Amiga, review to come) we’ve had to wait a long time to be able to live the thrill of Catchphrase in our own homes. Thanks to developers Cube Interactive we can now relive the thrill not only in our our own home, but also on the 6 hour Megabus ride to cornwall as catchphrase comes to our phones. First off you can play four rounds for free, it seems to have got a little bit of stick on the Google Play forums that you have to pay for the other rounds. Geez some people. Its 70p for 20 rounds. They don’t…

css.php