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Month: November 2017

It’s good that everyone is talking about loot crates

I’ve written quite a bit on here about how oppressive I find the techniques and progression systems in computer games – particularly, but not restricted to those found in ‘free-to-play’ games. Last year I wrote about the a Call of Duty game, a £50 game which among other purchases lets players buy random awards to improve their chances in competitive play. There are lots of oppressive systems at play to get gamers to part with extra cash in the Call of Duty games, but what worried me when I was writing the original blog was that while the game was an 18 – the series is known for being very popular with gamers much younger than that.  A particular concern of mine was that the series is rated 18 because of the violent content and parents often think that their children can handle it since it is ‘only a game’,…

The designers and the mechanics

I am quite interested in issues of automation and the issues that face us when tasks in for workforce are replaced with robots or A.I. In a way, I kind of think that as a society, we’ve messed up when this is a problem. There are two big themes in much of the writing around automisation that really intrigue me. The first is that automation of tasks by machines makes humans more mechanical. The second is automisation creates a divide between ‘designers’ and the mechanical. Both of these themes revolve around the same argument, and while I’m still reading lots of interesting and conflicting opinions on the subject, Varoufakois in his letters to his daughter, seems to nail it down to a few steps: A huge technical change occurs that allows expensive humans to be moved out of the production line, without having to pay them the cost of production…

Be more open

Recently I have been struggling with being told to be “Open”. The blog I am hoping to post this on used to be very popular and I would write every week. In that period, I used to write under a daft name to hide the fact is was me who was writing it, I’m not sure if that effected how open I was being, but I used to feel that it meant that spelling mistakes or poorly though out ideas where not mine, but belonged to my character. Around five years ago it became quite clear that I was going to lose my job, and the advice from colleagues/job centers/careers staff was ‘to be more open’. In a panic, and wanting to have something to show to potential employers, I changed all my online profiles from my characters handles of Paddytherabbit to my real name. Since changing from Paddy to…

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